If you missed it, Blizzard rolled out the pre-season Diablo IV update earlier this week, which finally boosted the rewards spewed out by Silent Chests - which were nothing short of disappointing before - added a selection of new Unique items and Legendary Aspects and fixed a host of issues with the game. Everyone is welcome to join in with the fun to earn season-specific unlocks via the free Battle Pass or purchase the Premium Battle Pass for a host of cosmetics, emotes, mounts, and more. And using all of your attacks within one battle – as you’ll need to do quite frequently before too long – makes Diablo 4 look like a demon-slaying orchestral performance that you get to conduct.Diablo IV Diablo Blizzard Entertainment Local Multiplayer Online Multiplayer Xbox Series X|S Action-RPG Tom West Season of the Malignant kicks off in Diablo IV today, offering us our first chance to explore Sanctuary on the new seasonal realm - if you've already completed the main campaign, of course. Similarly, Whirlwinding through a dozen monsters at a time and watching them explode into a crimson paste one by one is a hell of a power trip. The aforementioned Leap feels like a devastating, almost superheroic action. It’s got delectable lighting and delightfully violent effects. On this note, I should compliment how beautiful Diablo 4 looks. Oh, and the sadistic joy it brought me to watch my foes get crushed underneath my feet as the ground all around me caved in upon landing. Anyone causing me problems from range had their personal space rudely invaded by my Leap attack, which I also put several skill points into because of its usefulness. My general strategy, depending on what I was fighting, was to go after the most annoying and/or dangerous bad guy in the mob first, blunting him with my Bash attack until he got stunned, allowing me to switch to my primary attack and slash his life bar down to zero. The heart of any Diablo game, though, is of course the way you utilize your skill point choices. Sadly I have no footage of any of this to show you, but alas… I only ended up undoing one point, near level 25, in order to pick a different branch of the skill tree to spend my action point on. Meanwhile, you can respec anytime you want for a reasonable fee of in-game gold. I dumped several points into Bash, my concussion-inducing, Fury-generating secondary attack, while going with the bleed-inducing Flay as my primary attack and adding Whirlwind, Leap, and Death Blow as my three special abilities and then Wrath of the Berserker as my Ultimate, which I unlocked near the end of my time with this preview version. I’m sad I don’t have footage of my own Barbarian build to share, but as is my preference in Diablo games, my goal is to be able to deliver the maximum amount of pure pain at any given moment. It snakes along sprouting hub-and-spoke clusters, with each hub along the way offering between 4-8 choices, some of which are either/or picks. Speaking of insane layers of content, the skill tree is bonkers in this game, in the best of ways. The layers here run both wide and deep, again making Diablo 4 feel like an extremely content-rich experience. Exploring both towns and the open fields of combat alike will yield frequent blue exclamation marks on your map, designating another side quest. Furthermore, as you level up, you’ll be able to do things like visit the Alchemist to improve your health potions’ healing ability. The more Renown you tally, the better the tangible rewards get – notably in the form of skill points. (For context, the regions you visit in Act 1 look to be a noticeably small portion of the total land mass of Sanctuary.) But you are heartily encouraged to explore the areas you do belong in, as you’ll earn Renown for discovering new areas, picking up and completing side quests, and more. Sure, you can wander anywhere you want, but the regions outside of where you’re supposed to be in Act 1 are at a significantly higher level – enough to crush you like a bug for roaming into lands you’re not yet welcome in. As you’ve heard by now, Diablo 4 is more open-world than ever, and Blizzard’s implementation works well.
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