The Might and Magic series has been around for what seems like ages and although some of the earlier installments made their way to consoles before, never has one been specifically tailored for a home system. The only advice I can give you is to play Planescape instead, which may not be 30 but blows this thing out of the RPG arena in no uncertain terms. There will be those who will want to play the game regardless of all its flaws. It's just a shame that what there is to explore is not particularly exciting, and non-player characters are a laugh-a-minute for all the wrong reasons (conversational prowess is not their strong point). This is a shame, as some of the environments are nice, prompting Mark Hill to comment on the 'pleasant architecture' of the buildings, and the gameworld is very big with ample opportunity for exploration. The end result is a game that fails to significantly impress on any level, while proving mildly playable for those who are desperately in need of an RPG fix. Even the spell system, which is normally a saving grace, is a bit lacklustre with higher spell levels bringing new versions of existing spells as opposed to brand new ones. The movement interface is clumsy with awkward camera angles disorienting the player at every turn, and the plot does not help matters (evil armies are misbehaving, it's up to you to blah, blah, blah). Laborious and unnecessary travel is the order of the day in a game that lacks structure. In the wake of Origin's desecration of the hallowed Ultima series with Ascension, 3D0 brings Crusaders Of Might And Magic \o the Lara-lookalike party, and while Crusaders does not suffer from the apparent lack of 'quality control' in Origin's title, it is equally bland and directionless.Ī free-roaming RPG with massive environments may sound exciting to you (it sounded very exciting to us), but unfortunately Crusaders fails to fully explore the possibilities. Tomb Raider fever has hit the games industry big-time.
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