The matchmaking monitor won't be receiving any major updates in the foreseeable future, but will remain as a sort of side-feature as I like to use it myself, and it has a few hundred other active users.įuture update will be rolling out together with the game version updates, so roughly every 4 weeks.Warning. The Monitor monitor now shows the clan average win rate for players with private accounts but who are in a clan (ping It's typically a good indicator of skill, and maybe the best thing available when the player's own stats are private. Gunnery diagrams have been slightly tweaked, mostly to keep them legible in both light and dark mode. These diagrams will be receiving a major update in the near future, including fancier diagrams for comparing the selected ships. For the returning visitor it just uses a local copy of everything (and should work perfectly offline), and only does periodic checks for a potential version update. On a fast network connection, it currently needs about 2 seconds from typing the URL to be ready for use, which feels reasonable enough. The application load time is now shorter for the first-time visitor. However, it can still be somewhat sluggish if you have hundreds of ships selected. The tier selecting slider under the Filter tab should now be smoother. But there could be something that I missed in the layout, so if you find anything, please let me know. It spent a fair amount of time on it, and it should be fairly polished. The most requested feature has now been added - Dark mode. I was very busy in the late spring and early summer with what they call "real life", but the development will be picking up the pace in the latter half of this year! With the update of 0.11.7, there also been a major feature update after a few months of hiatus. As an example, currently you can only configure ships by changing the modules – Ship upgrades, captain skills and combat signals will be added later.įeedback is highly appreciated! You can either PM me or reply to this topic. I’m doing my best to keep it up to date, and will keep adding new features in the coming months. You may find it useful if you don’t mod your game client to show the same information.ĭisclaimer: This is a personal hobby project, and it is still very much work in progress. ship speed, torpedo range, radar range) for each ship. There's also a basic matchmaking monitor that includes key parameters (e.g. This defined as the DPM that hits a 100-meter round target at the chosen range, and is used to compare the efficiency of the secondary batteries. For shell dispersion, horizontal dispersion, vertical dispersion and sigma are all taken into account, as they were described in Reddit posts ( #1, #2) early this year.īecause the tool knows the shell dispersion, it is also able to calculate an accuracy-corrected DPM value (called Hitting DPM in the tool). The tool visualizes gun firing angles, DPM, shell trajectories and also shell dispersion. The default range is 12 km for main batteries and 6 km for secondary batteries, but you can also adjust the range. shell flight time, dispersion, AP penetration) with the same firing range for all ships. To help with the comparison, the tool shows all range-dependant parameters (e.g. This is something that I feel has been difficult with the existing tools. I have been working on a tool that allows easy analysis and comparison of the ships in the game.
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